Atmosphere¶
A Structure closely tied to Body A variable of type Atmosphere usually is obtained by the :ATM suffix of a Body. ALL The following values are read-only. You can’t change the value of a body’s atmosphere.
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structure
Atmosphere¶ Suffix Type Description BODYstring Name of the celestial body EXISTSboolean True if this body has an atmosphere OXYGENboolean True if oxygen is present SCALEscalar Used to find atmospheric density SEALEVELPRESSUREscalar (atm) pressure at sea level HEIGHTscalar (m) advertised atmospheric height
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Atmosphere:
BODY¶ Type: string Access: Get only The Body that this atmosphere is around - as a STRING NAME, not a Body object.
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Atmosphere:
EXISTS¶ Type: boolean Access: Get only True if this atmosphere is “real” and not just a dummy placeholder.
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Atmosphere:
OXYGEN¶ Type: boolean Access: Get only True if the air has oxygen and could therefore be used by a jet engine’s intake.
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Atmosphere:
SCALE¶ Type: scalar Access: Get only A math constant plugged into a formula to find atmosphere density.
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Atmosphere:
SEALEVELPRESSURE¶ Type: scalar (atm) Access: Get only Number of Atm’s at planet’s sea level 1.0 Atm’s = same as Kerbin.
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Atmosphere:
HEIGHT¶ Type: scalar (m) Access: Get only The altitude at which the atmosphere is “officially” advertised as ending. (actual ending value differs, see below).
Atmospheric Math¶
Note
[Section deleted]
This documentation used to contain a description of how the math for Kerbal Space Program’s default stock atmospheric model works, but everything that was mentioned here became utterly false when KSP 1.0 was released with a brand new atmospheric model that invalided pretty much everything that was said here. Rather than teach people incorrect information, it was deemed that no documentation is better than misleading documentation, so this section below this point has been removed.